XboxLiveDevelopment
Xbox live c# development (no unity)
Hi, if i decide use c# interop source from XboxLive Unity nuget package i ll can publish my uwp game c# (no unity) and use xbox live interop c# with no unity api? Thanks Fabio
The Xbox Live Service API (XSAPI) exposes two sets of APIs -- a C++ API and WinRT API, and we created a Unity plugin. For developers in the Xbox Live Creators program that want to use C# without Unity, we recommend the Xbox Live WinRT nuget package here: https://developer.microsoft.com/en-us/games/xbox/docs/xboxlive/get-started/creators/getting-started-uwp-vs-creators. In step 2, use Microsoft.Xbox.Live.SDK.WinRT.UWP, and skip step 6 to include the header. The API you'll see in C# with this package will be very similar to what you see in the C# interop source. Our C# interop source isn't well tested outside of Unity, so that's why this path isn't recommended but you can ship with it.
The Xbox Live Service API (XSAPI) exposes two sets of APIs -- a C++ API and WinRT API, and we created a Unity plugin. For developers in the Xbox Live Creators program that want to use C# without Unity, we recommend the Xbox Live WinRT nuget package here: https://developer.microsoft.com/en-us/games/xbox/docs/xboxlive/get-started/creators/getting-started-uwp-vs-creators. In step 2, use Microsoft.Xbox.Live.SDK.WinRT.UWP, and skip step 6 to include the header. The API you'll see in C# with this package will be very similar to what you see in the C# interop source. Our C# interop source isn't well tested outside of Unity, so that's why this path isn't recommended but you can ship with it.
I fought trying to access the API with C# until I found your answer here: https://stackoverflow.com/questions/44649888/how-to-add-xsapi-to-c-sharp-uwp-project-in-vs-2017?newreg=bf769ebf81724b52bfed5f64045da8e9 Maybe I missed something obvious, but I went round and round for awhile without ever seeing the v140 stuff referenced anywhere else. I don't know if that's because XSAPI & C# aren't ultra supported at this point, or what, but THANK YOU for the help you're giving us C# folks...
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