XboxLiveDevelopment


I'm getting DirectXTK errors when compiling the samples


I'm attempting to build the Xbox Live samples and running into DirectXTK errors. This happens irrespective of whether I'm using the Creator's Program or ID#Xbox samples. These are the samples at https://github.com/Microsoft/xbox-live-samples
For example, when opening the Leaderboard sample I see "DirectXTK (unavailable)" in the Solution Explorer.
When trying to build, I get the following output
1>------ Build started: Project: Leaderboards, Configuration: Debug Win32 ------
1>C:\Program Files (x86)\MSBuild\14.0\bin\Microsoft.Common.CurrentVersion.targets(1611,5): warning : The referenced project '..\..\..\..\Kits\DirectXTK\DirectXTK_Windows10.vcxproj' does not exist.
1> pch.cpp
1>c:\users\rigu\xsapi\github\test\xbox-live-samples\samples\creatorssdk\leaderboards\uwp\cpp\pch.h(32): fatal error C1083: Cannot open include file: 'GamePad.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 0 failed, 0 skipped ==========
The DirectXTK is a submodule in the Xbox Live samples git repo. There are two ways to make sure you get DirectXTK.
1) When initially cloning, make sure you use the "--recursive" option. IE:
git
clone --recursive https://github.com/Microsoft/xbox-live-samples.git
2) If you already cloned the samples directory, you can update submodules with:
git
submodule update --init

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