XboxLiveDevelopment


At which stage of the game should I block players?


In my game , I create a sign-in scene before the title scene, so that if the player can not sign in, the game will not proceed.
Is it allowed to make the block a later timing?
For example, up to the result scene of the first one play.
The current behavior is because I received the following indications.
"gameplay should be blocked until signing the user into Xbox Live services."
The problem is that it sometimes takes a long time to sign in.
The player is forced to wait.
The requirements for games are
here.Jim Perry - XNA MVP | My posts are not official info |
My Blog
Unfortunately the completely STUPID MS requirements are that UNDER ALL CIRCUMSTANCES you have to try and really annoy the customers and BLOCK ALL your app functionality until they sucessfully login. Customers are not even allowed to cancel the login dialog
+ your app continue.
No ifs, no buts.
The customer has to suffer however long the wait is - e..g the end of their flight - before you are allowed to continue with running an app that is foolish enough to want to include any Xbox Live.
Yes its utterly utterly stupid, but that is apparently "the rules"
Why are you even here if you're not going to use the functionality? Just posting insults is not really constructive.Jim Perry - XNA MVP | My posts are not official info |
My Blog

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