XboxLiveDevelopment


XBOX LIVE CREATOR SAVE FUNCTIONALITY PROBLEM- PLEASE HELP


Hello,
We are new to Xbox Live Creator program and facing some issues related to Save Functionality. We are using Unity Save data plugin provided by Xbox Live Creator website.
Issue Faced : We are unable to save our strings value , please tell how to retrieve those values associated with those strings. Please provide link to video tutorial if possible.
Please help asap, as only this issue is causing our game to be not releasing on time.
Thanks
Yashpal Singh
Did you follow https://github.com/Microsoft/xbox-live-unity-plugin#using-the-game-save-plugin and then read GameSaveUI.cs for how it saves and loads data?
Hello, We are following those steps, in the mean time please tell, how can we implement Trial Functionality Xbox one and Windows 10. Please provide link to any unity plugin or script in unity by which we can implement Trial Functionality in Xbox. We were
unable to find any unity plugin or way by which we can implement Trial Functionality. Please provide reference Link.
ThanksYashpal Singh
In addition to my query related to Trial Functionality in Xbox one and Windows 10, We have been encountered with some issues related to Save functionality with Xbox live save plugin. Issue faced is as follows:
We have been able to save data correctly when take one string and its value, but when we try to save data with more than one string and multiple values, then old strings which have saved are being overwritten with the current new string.
Please provide way to compare strings and able to save multiple strings at once. Please also tell how to save data in dictionary when we save multipler strings and their values.
Please help asap. ThanksYashpal Singh
One of the easiest ways is to change GameSaveUI.cs. Change gameData to a string, and in GenerateData() serialize a JSON object into that string. http://www.newtonsoft.com/json/help/html/SerializingJSON.htm
talks how to do this.
As for trials, this isn't a Xbox Live feature but a UWP Windows Store feature so I can't speak to specifics, but the general guidance is to export your Unity game to a UWP and then inside your UWP project, add code as described here: https://docs.microsoft.com/en-us/windows/uwp/monetize/exclude-or-limit-features-in-a-trial-version-of-your-app
If you have more questions about trials, I recommend you post them in the UWP forum of MSDN at https://social.msdn.microsoft.com/Forums/en-US/home?forum=wpdevelop&filter=alltypes&sort=lastpostdesc where
the folks who know this system will be able to help.
I have using jacobdufault's tool for serializing a file. Here it's link is https://github.com/jacobdufault/fullserializer
I have created a saveData.cs to store values in dictionary.
But how to save and load that data.
Please provide appropriate example, so that problem can be resolved asap.
Please provide reply asap.
Thanks
Yashpal SinghYashpal Singh

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